Razer brings haptics to your chair for ultimate gaming experience
What's the story
Gaming hardware company Razer has unveiled Project Esther—the world's first high-definition haptics gaming chair cushion—at CES 2024.
This revolutionary cushion aims to elevate the gaming experience by delivering immersive haptic feedback.
In contrast to conventional haptic devices providing uniform one-dimensional feedback, Project Esther can dynamically adjust to the displayed content, producing tactile sensations with variations in intensity, speed, and duration.
When paired with a VR headset, gamers can feel even more in tune with the virtual world.
Details
Compatibility and functionality of Project Esther
Project Esther boasts 16 haptic actuators and ultra-low latency, making it a game-changer in the industry.
The cushion is designed to fit most gaming and office chairs, eliminating the need for users to buy a new setup.
The cushion offers automatic audio-to-HD haptics conversion for a seamless plug-and-play experience.
Gamers can control the haptics' directionality, integrate multiple devices, and enjoy multi-actuator experiences.
Scenario
When will it launch?
Over the past few years, Razer has been focusing on bringing haptics to more gaming accessories.
However, this innovative chair cushion is still a concept product. We expect the company to gauge audience response through this concept and later release a full-fledged product.
In 2022, Razer acquired Interhaptics, a company specializing in haptic technology.
Project Esther utilizes Interhaptics' technology, demonstrating the successful integration of the acquired company's expertise.